Crab God - Kelp Forest Biome
A showcase of Environment Art I did on a recent short term contract with Chaos Theory Games on their new title Crab God. This was a mix of sculpting+texturing, lighting, and VFX work. This was a kelp forest themed level, and I was tasked with bringing this area to completion for release. The game is procedurally generated, so the main pieces were broken up into 6 pieces to much the existing pipeline. The foliage (Large kelp, sea urchins, large sea grass) were done by Jennyfer Ong, Morgan Tokutake, and Theo Dales. The Art Direction was by Jennyfer Ong.